Traveller-digest      Friday, October 1 1999      Volume 1999 : Number 1148



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

2300
Re: Military pay
Re: Annic Nova (was Fw: Shipboard vs. Groundbound salaries) 
Re: TML Traveller Roster 
Re: Nth Ruleset Flame War (was: Re: Versions)
Re: Versions was Re: Traveller-digest V1999 #1143
SEC: UNCLASSIFIED Traveller's many faces (& typos)...
Re: Versions
Re: UNCLASSIFIED Traveller's many faces (& typos)...
Re: Another graphics link
Re: Citizens of the TML (was: Traveller Player Roster)
Re: Citizens of the TML
Re: UNCLASSIFIED Traveller's many faces (& typos)...
Re: Hi there!!!
Re: J-o-T: one free retry
Re: Player handouts? Anyone use them?...
Re: 2300
Re: J-o-T: one free retry
Robots are ready!
Traveller Versions
Re: Gurkhas - Correction

----------------------------------------------------------------------

Date: Thu, 30 Sep 1999 23:12:04 -0500
From: "Thomas Vickers" <redroach@flex.net>
Subject: 2300

Coming from a 2300 Junkie,
It ain't traveller !!!!!!
But it does have a good feel to it.

I orginally bought supplements because of the T:2300 label.
I was hoping that it was early CT universe.   My biggest hope was that the
Kafer Source book was going to about the Vegans, the only CT aliens I
figured would fit into a setting that close to Earth.

I was surprised when I got it home, but it was still good.

I thought one version of FF&S had stutterwarp tech in it ?
TV
- -----Original Message-----
From: William F. Hostman <aramis@gci.net>
To: traveller@mpgn.com <traveller@mpgn.com>
Date: Thursday, September 30, 1999 10:08 PM


>Sword Worlder writes:
>>No, no, no, no, no.  A thousand times no.  I will not even entertain the
>>thought that 2300AD is Traveller.  I'm still not sure about TNE!  I only
>>accept MT because it was done by DGP whose CT stuff was excellent.  I move
>>that we adjust the names of the versions so that they comply with the
truth
>>in advertising laws:
>>
>According to the original solicitations to my FLGS (The owner knew I was a
>Traveller Junkie... he sold me 1x T2300, 1x StarCruiser, 2x2300AD), it was
>originally supposed to be set in the Traveller Universe.... in 2300 AD (vs
>5600AD for then ruling CT...). Shortly before it came out, the ads dropped
>all the Traveller tie-ins... but the task system was clearly Traveller (It
>was very close to MT/DGP task system)... and was very much still
>"Travelleresque" in CGen... more so than TNE, IMNSHO... And the ship design
>and combat systems had very much a traveller feel to it...
>
>Even Stutterwarp was tied to a jump2 limit... just over 7 LY range!
>
>William F. Hostman  |  "Smith & Wesson: THe original Point and Click
>interface!"
>Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
>533
>Mailto:aramis@gci.net http://home.gci.net/~aramis
http://www.alaska.net/~mhaa
>ICQ:14640742          AIM:AKAramis ARM 1.0: 3 R H++ P+
>IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
>pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+
>
>
>

------------------------------

Date: Fri, 01 Oct 1999 00:24:57 -0400
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Military pay

At 06:01 PM 9/29/99 +0100, you wrote:
>>better-paying civilian jobs.  To equal the "entry-level" positions
available
>>to a graduate engineer in the U.S. military you'd probably have to
be
>>an E-7/E-8 or at least an O-3 on the officer side.
>
>I think you'll find that your graduate engineers get paid too much!
A

	As an example--I'm a mid-grade AF officer, with bachelor's and
master's degrees, focused technical training, and 12 years of
experience in acquisition management, systems engineering, and
satellite operations. My younger brother, who never graduated high
school, is pulling down about twice what I take home. If I were to
get out and go to work for a major aerospace company, I could match
him.

- -- Never underestimate the power of very stupid people in
   large groups.

------------------------------

Date: Fri, 01 Oct 1999 00:27:54 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Annic Nova (was Fw: Shipboard vs. Groundbound salaries) 

> Dear Folks -
> 
> Anthony mentioned:
> >Also in the old CT adventure Annic Nova this oddball vessel was carrying a
> >family, though they all perished prior to the start of the adventure.
> 
> Actually, after Adventures 2 & 3, I always pegged the Annic Nova as a
> Droyne hand-built starship. It's an easy way to explain many of the
> anomalies in its design and reported behaviour.

Except that they were humanoids, and it never was explained where they were
from...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Thu, 30 Sep 1999 21:30:35 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: TML Traveller Roster 

> When I created my initial Jump Points page, I included the URL (of course)
> and the webmaster/owner of each site as an email links (as a bonus). Does
> this latest commment indicate that people are averse to this approach?
> 
> BTW, no-one has (yet) asked me to remove their name or email address from
> the page (only to update them "PLEASE PLEASE PLEASE!!"... ;-).

So what's the holdup on the updates, dood???????????????????

<grin>

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 01 Oct 1999 01:03:05 -0400
From: Bill Rutherford <worj@erols.com>
Subject: Re: Nth Ruleset Flame War (was: Re: Versions)

At 09:42 PM 09/30/1999 -0500, AuricTech et al wrote:
><<snip>>
>> 
>> Oh dear, I think this thread is about to explode into the Annual TML
>> Ruleset Flame War, yet again. That is *not* my intent, I'm more of an
>> inclusivist (is that a word??;-). Maybe we need to name them 1st RFW, 2nd
>> RFW, (ducking)...
>
>As the title of this post indicates, we're probably on the Nth RFW by
>now.  If this one gets going (here's hoping it won't), we need to call
>this one the Nth RFW, the next one the (N+1)th RFW, et cetera ad
>nauseam.
>

It's just like the positive-thinking members of this list to start
organizing and naming our flame wars!  It makes me proud to tell people I'm
a Citizen of the TML (You're a citizen of WHAT??!?)...


Bill Rutherford
worj@erols.com

------------------------------

Date: Fri, 1 Oct 1999 01:12:22 -0000
From: "Chris Seamans" <semo@pil.net>
Subject: Re: Versions was Re: Traveller-digest V1999 #1143

- -----Original Message-----
From: Sword Worlder <swordworlder@clinic.net>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Friday, October 01, 1999 3:02 AM
Subject: Re: Versions was Re: Traveller-digest V1999 #1143


>Yes, two "editions" of the first three books, 1977 and 1981.  And a
>repackage as Deluxe version.
>
>> The Traveller Book (hardcover)
>> The Traveller Book (softcover)
>
>Oh dear, and don't forget the Starter Edition with all of the book 1-2-3
>material repackaged in 8.5x11 format.  Actually, if you look carefully,
>there was also a "Deluxe Starter Edition" snuck in there, too.


Which just further goes to prove my point, a standard applies equally across
the board. One can say that a book with the exact same contents but a
different cover is a different "edition." This may initially seem to prove
that AD&D has been through more editions than Traveller. If that same
standard is then applied to Traveller the option doesn't look nearly as
attractive.

------------------------------

Date: Fri, 1 Oct 1999 13:48:57 +1000 
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au>
Subject: SEC: UNCLASSIFIED Traveller's many faces (& typos)...

What I'd really like to see in the next version (should God bless us so), is
the removal of typos that continue to make the transition to the next
edition. eg. On the govt. table for non-main worlds, the Self Perpetuating
Democracy reference (which infers there's a world wide anagathics program
goin' on). 

And while I support re-cyling, as all we must, it be nice to see less
wholesale 'cutting and pasting' and more proofing. 

Indeed, I'd like to see future editions have a 'now contains 33% more
footage' sticker on the front to let us know how much is actually new. But
hell, all RPGs do the 'minor tweaking, different artwork' edition thang -
CoC, AD&D you name it. At least with Trav things do change a bit in each
edition (save for the cut & paste bits).  

However, if the mechanics and setting were isolated in separate books, you
could get around it more. That way you don't feel that a good chunk of the
new edition is the same old Library data again (except the setting stuff). 

Michael 

PS Don't flame me, I'm just a widdle boy. 

PPS I really do like the GURPS approach, even If I don't like the mechanics

------------------------------

Date: Fri, 1 Oct 1999 01:32:33 -0000
From: "Chris Seamans" <semo@pil.net>
Subject: Re: Versions

- -----Original Message-----
From: david.d.jaques-watson@centrelink.gov.au
<david.d.jaques-watson@centrelink.gov.au>
To: traveller@mpgn.com <traveller@mpgn.com>
Date: Friday, October 01, 1999 2:26 AM
Subject: Re: Versions


>site for details - and the use of sub-100-ton jump boats ;-). It gathered
>together many references from OOP sources and created a plausible history
>for the Regency setting. Sure, I didn't like the wholesale removal of the
>nobility, but (a) it was done reasonably plausibly, and (b) you could duck
>the issue by making your PCs one of the "continuing" nobility (not everyone
>lost their title).


I still can't understand why maintaining the nobility in the post-Third
Imperium TNE universe seems so important to some people.

>The main beef I had when I first read TNE was that GDW seemed intent on
>destroying everything DGP had created for the game:
>     - no robots (one of DGP's main PCs was a robot, another a roboticist);


TNE tried to remove robots from the setting? It didn't appear that way to
me. Was I merely fooled by GDW's inclusion of several robots in the main
rulebook? The addition of rules for robot creation in Vampire Fleets?

>     - any thought of a resolution to the Rebellion storyline (designed by
>DGP) smashed beyond repair.


That's strange. I thought that Virus actually was the resolution of the
Rebellion storyline, at least as the resolution was imagined by GDW.

Personally, I've always been fond of the background of TNE, but for reasons
that nobody seems to mention. For the first time the background actually fit
the concept of the Age of Sail, something that the Third Imperium in its
prime and the Rebellion setting never seemed to do for me. The Reformation
Coalition was an excellent "stand in" for the Europe of the Age of Sail. It
was apparent that the center would not hold and the different factions
within the RC would likely go to war. The Regency would have made an
excellent China: conservative and insular, the direct heir to a vanished age
 of glory and conquest... and so on.

Although the Third Imperium is frequently claimed to have an Age of Sail
atmosphere, I've never seen any evidence of it, beyond the barest of
trappings. "Well, we've got nobles in the Third Imperium, and there were
nobles in Age of Sail Europe. It takes a long time to get around in the
Third Imperium, and travel was slow during the Age of Sail."

Never mind me. Late night babbling. I would have loved to have seen both
halves of the background (the RC and the Regency) get fleshed out a little
better. Personally, I feel that the setting had alot of potential that the
Third Imperium setting could never have, because it is too static, and the
Rebellion could never have, because it is too chaotic.

------------------------------

Date: Fri, 1 Oct 1999 01:43:40 -0000
From: "Chris Seamans" <semo@pil.net>
Subject: Re: UNCLASSIFIED Traveller's many faces (& typos)...

- -----Original Message-----
From: Hughes, Michael <Michael.Hughes@cbr.defence.gov.au>
To: 'traveller@lists.imagiconline.com' <traveller@lists.imagiconline.com>
Date: Friday, October 01, 1999 5:29 AM
Subject: SEC: UNCLASSIFIED Traveller's many faces (& typos)...


>Indeed, I'd like to see future editions have a 'now contains 33% more
>footage' sticker on the front to let us know how much is actually new. But
>hell, all RPGs do the 'minor tweaking, different artwork' edition thang -
>CoC, AD&D you name it. At least with Trav things do change a bit in each
>edition (save for the cut & paste bits).


Sure, some do, it's the frequency that things change and the actual things
that change themselves.

For example, TSR seems to come out with a new AD&D edition about once every
10 years. With the 2nd Edition, many of the additions were already in
existence as optional rules for at least five or six years.

Traveller, on the other hand, has come out with new editions a bit more
frequently, and each version has had a completely different rules set. It's
tough to get a foothold when the terrain keeps changing.

------------------------------

Date: Thu, 30 Sep 1999 23:02:44 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Another graphics link

>From: shadow@krypton.rain.com (Leonard Erickson)
>Subject: Re: Another graphics link
...
>>> http://www.valint.net/chp/imcr/real/shipyard.html
...
>Given the reference to Cherryh, they are probably the "vanes".
>Something to do with her star drive.

  Yes, they appear to be the archetypal "generation vanes".

  ObTrav - imagine a universe where threats of using relativistic
rocks are met with "well, _duh_"? :>

------------------------------

Date: Thu, 30 Sep 1999 23:13:07 -0700
From: "James W. Lindsay" <jlindsay@home.com>
Subject: Re: Citizens of the TML (was: Traveller Player Roster)

On Wed, 29 Sep 1999 14:32:12 -0700, James W. Lindsay wrote:

> On Fri, 24 Sep 99 22:09:29 -0500, Eris Reddoch wrote:
> 
> > It occurs to me that it would also be a good thing to compile a
> > roster (name and location) of our fellow TML Travellers.  I'll start
> > it off...
> 
> I compiled a list of nearly 75 listees well over two years ago.  That time
> it was Dave Nelson that got the ball rolling.

Oops... that should have read "Dave Golden".



James W. Lindsay            Vancouver, British Columbia, Canada
"http://members.home.net/jlindsay"        ICQ:7521644 (Sharkey)

"Hey, Worf! I hooked Data up to a Modem... wanna see?" -- Riker

------------------------------

Date: Thu, 30 Sep 1999 23:17:35 -0700
From: "James W. Lindsay" <jlindsay@home.com>
Subject: Re: Citizens of the TML

On Wed, 29 Sep 1999 20:56:05 -0700, Steven Hudson wrote:

> >From: "James W. Lindsay" <jlindsay@home.com>
> ...
> >haven't played a game of Traveller in over ten years, but *still* an avid
> collector
> 
>   You mean _rabid_ - you traded for my copy of T4 Starships, remember? :)

You betcha.  I needed to wrap my recently completed tome of "96 blank
pages" in a shiny new black cover (featuring some non-related Foss art, of
course).  I've got at least _one_ interested buyer already ;)



James W. Lindsay            Vancouver, British Columbia, Canada
"http://members.home.net/jlindsay"        ICQ:7521644 (Sharkey)

"Hey, Worf! I hooked Data up to a Modem... wanna see?" -- Riker

------------------------------

Date: Fri, 01 Oct 1999 01:17:41 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: UNCLASSIFIED Traveller's many faces (& typos)...

Chris Seamans wrote:
<<snip>>
> 
> For example, TSR seems to come out with a new AD&D edition about once every
> 10 years. With the 2nd Edition, many of the additions were already in
> existence as optional rules for at least five or six years.
> 
> Traveller, on the other hand, has come out with new editions a bit more
> frequently, and each version has had a completely different rules set. It's
> tough to get a foothold when the terrain keeps changing.

OTOH, at least the OTU has followed a single continuum, from the Terran
Confederation, to the Rule of Man, through the Long Night, to the growth
and maturity of the 3d Imperium, to the MegaTraveller Rebellion, to the
ravages of Virus, and on into the New Era.  Players and referees could
always orient themselves, based on the time setting of their campaign. 
Even the G:T alternate setting builds on all that has gone before, with
the single difference that Dulinor does not assassinate Emperor
Strephon.

Meanwhile, the following settings/worlds have been used as TSR-published
D&D/AD&D settings in my memory:

Greyhawk
Mystara/Blackmoor (the early Blackmoor campaign was said to be in
Mystara's ancient past)
The Hollow Earth (a subset of Mystara, with little or no contact)
The Forgotten Realms
Dark Sun (I forget the name of the world in question)
Ravenloft

I may have forgotten a setting or two; if so I apologize to any fans of
settings I've forgotten.

Bottom line:  Traveller has gone through major rule changes, in a single
evolving setting.  D&D/AD&D have gone through minor rule changes, in
multiple settings.  Which type of change is more disorienting?  I would
think that the latter is more difficult to assimilate than the former.

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Thu, 30 Sep 1999 20:36:38 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Hi there!!!

- ----- Original Message -----
From: Christopher Duden <dude@citilink.com>
To: <Traveller@lists.imagiconline.com>
Sent: Thursday, September 30, 1999 12:43 AM
Subject: Hi there!!!


>
> By way of introduction--
>
> I've been into Traveller since the LBB days (started
> when I was eleven) and I am glad (no, estatic!) that
> there are still people around who love it as much as
> I do! I heard about this mailing list through the
> GT homepage, and knew right away I had to sign up. :-)
>
> I'm looking forward to the release of the Classic
> Edition (my stuff is pretty worn), and even
> though it won't be in LBB format, I figure I'll
> support the game which has brought me so many hours
> of fun.
>
> So, HELLO LIST!!!!
>
> Chris

Welcome Chris!  I still love the LBB's and am always glad to seen someone
else that does :^)

- -- The Roc

------------------------------

Date: Thu, 30 Sep 1999 20:35:20 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: J-o-T: one free retry

- ----- Original Message -----
From: Erwin Fritz <efritz@GLJA.com>
To: Traveller Mailing List <traveller@mpgn.com>
Sent: Thursday, September 30, 1999 12:38 AM
Subject: J-o-T: one free retry


> In the MT rules, Jack-of-all-Trades skill allows "one free retry" per
skill
> level on a failed task.
>
> I'm curious about how other people play this rule. I interpret "free
retry" to
> mean that the player doesn't have to succeed at the determination task to
get
> the retry. However, the retry is still subject to the 3D time roll of the
> original task.
>
> One of my players, who by no coincidence is the one with J-o-T skill,
thinks
> that the time roll should be negated as well. His logic is that the J-o-T
> character would be resourceful enough to come up with the right solution
the
> first time, so giving the player several task attempts with only one time
roll
> emulates this.
>
> Your thoughts?

Not from what I understand... the PC tries once, fails and is resourceful
enough to think of another angle that also takes time, etc.  But I never
played MT (MT was the cause of my Traveller campaign going to full time
AD&D) a great deal, so I am working from memory.  Of course, you may also
deem it that way if the rules don't actually elaborate?

- -- The Roc

------------------------------

Date: Fri, 1 Oct 1999 18:50:47 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Player handouts? Anyone use them?...

- ----- Original Message -----
From: Benyamene' ZeAbe' Akella <xrp@sierratel.com>
To: <traveller@lists.imagiconline.com>
Sent: Thursday, September 30, 1999 3:47 AM
Subject: Re: Player handouts? Anyone use them?...



>
> I thought I was excessive in my not-so-AD&D campaign! A whole paper with
ads
> and all, your players must love you. Or hate you, depending on how often
you
> mispell their names. ;) I agree that the work is worth it, I got a very
good
> response from my players for the work I put into maps, bulletins, scrolls,
> written messages they intercepted, etc.

Yep!  Maps I used to lovingly draw on graphpaper with multi-coloured fine
tipped felts, notices and bulletins, scrolls, messages, etc... even created
a mini, hand bound spellbook for my wife's gnome with hand written spells
from the PHB.  A labour of love (I did similar things with Traveller --
dispatches, news print outs, want ads, etc.) and every bit worth it to my
outlook, judgeing by the player's responses (I'm still turning away new
players who want to join my group based on former player's recommendations).

> Or maybe it wasn't a good idea, it
> was hard as hell to "retire" the campaign. nearly four years since it
ended,
> and one of the players was trying to convince me to start it up again this
> week. I guess they liked it. He didn't even sound like he had any doubts,
> saying "When the Aemir Campaign starts up again..." and going into how to
> bring in new characters and all. I just smiled and nodded alot. I may have
> to start it up again though, I do miss it.

Yes, I needed a break for just a little while, just a few months (we
initially started playing every weekend in the old days, but I eventually
evolved it into a fortnightly thing--for my own sanity?) and had faced some
kind of pestering about starting it back up again.  Would have been easier
not to take the break :^)

- -- The Roc

------------------------------

Date: Fri, 01 Oct 1999 09:39:24 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: 2300

At 23:12 30/09/1999 -0500, "Thomas Vickers" <redroach@flex.net> wrote:
>Coming from a 2300 Junkie,
>It ain't traveller !!!!!!
>But it does have a good feel to it.
>
>I orginally bought supplements because of the T:2300 label.
>I was hoping that it was early CT universe.   My biggest hope was that the
>Kafer Source book was going to about the Vegans, the only CT aliens I
>figured would fit into a setting that close to Earth.
>
>I was surprised when I got it home, but it was still good.
>
>I thought one version of FF&S had stutterwarp tech in it ?

Last time I looked, the TNE FF&S had stutterwarp...hold on, *had*?

You don't mean that the elite ninja MiB of the canon police are
going around removing the non-jump ftl pages from copies of FF&S?

Clearly my copy needs better security - perhaps I need to bring it to
work and prop it open at the stutterwarp pages.

:-)

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Fri, 1 Oct 1999 18:52:21 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: J-o-T: one free retry

- ----- Original Message -----
From: Erwin Fritz <efritz@GLJA.com>
To: <traveller@lists.imagiconline.com>
Sent: Thursday, September 30, 1999 4:16 AM
Subject: Re: J-o-T: one free retry



>
> Thank you. He has conceded the point, which (naturally) means that his
character
> won't encounter a fatal accident during this weekend's session. Oooops,
did I
> say that out loud?
>

LOL!!!!!

------------------------------

Date: Fri, 1 Oct 1999 01:55:13 -0700
From: "Jason T. Barnabas" <cybernaut@netzero.net>
Subject: Robots are ready!

Some of you have been waiting patiently for this announcement (and others of
you not so patiently), so here it is:  THUDDD is online!  The suite of
software has been developed by yours truly and is now ready to be used.
Those of you who have submitted designs either online or via email will need
to do that again, so that they can be handled by the robots.  Thank you for
your patience and I hope to be getting things up to speed.

You can start by going to the THUDDD homepage at http://thuddd.homepage.com/
and reading the new introductory material then following one of the links to
the submission page or by pointing your browser at
http://thuddd.homepage.com/submit.html .  Please read and follow the
instructions.  If you have any questions or can think of anything that needs
to be added, deleted or modified, don't hesitate to let me know.  Please
send you comments to me directly <cybernaut@netzero.net> or via the ISBA
list.

I lost a file and in reconstructing it, I may have made a mistake.
According to my records, I have given a Key-code to the following:  Andrew
Moffatt-Vallance; Andrew Akins; Gregory Svenson; Brian Songy; and William
Prankard.  If you received a Key-code and are not listed here, please let me
know so that I can update the database.

The new entry deadline is Wednesday, October 6th. 1999 at 12:00 midnight
pacific time, so get those entries in.  Hopefully, the problems with the
server have been corrected and those of you who have not voted on THUDDD 9
may do so (http://thuddd.homepage.com/thuddd9.html).
- --
Sincerely,

Jason Barnabas



________________________________________________________
NetZero - We believe in a FREE Internet.  Shouldn't you?
Get your FREE Internet Access and Email at
http://www.netzero.net/download/index.html

------------------------------

Date: Fri, 1 Oct 1999 10:01:57 +0100
From: "Stuart Ferris" <stuart.ferris@virgin.net>
Subject: Traveller Versions

Since '80, they added a lot of rules materials in various Mystara
supplements... to wit, some 8 new classes, several secondary classes, load
of spells, 20 new races or more, each having at least one racial class,
plus the 30 or so races in hollow world... It was really becoming a rich
setting when TSR killed it in the early 90's

These additional rules were added purely to create a richer environment in
the AD&D worlds. They did not revise existing rules as most of the Traveller
versions have done. So much material in Traveller is nothing more than a
rehash of existing rules. I realise that this is a necessity, with the
current state of affairs, as each version of Traveller introduces new
players, but if they could create a stable version and run with this for
more than a couple of years this wouldn't be a problem. How about something
original for a change?

I'll repeat my previous gripe. There simply isn't enough source material
available. I don't want rules. I want a more detailed universe rather than a
few subsector maps and system lists.Behind The Claw is to be applauded as it
is the first real attempt to detail a sector, but as the system info if
restricted to GURPS rules it doesn't interest me.

Stuart Ferris
stuart.ferris@virgin.net
http://freespace.virgin.net/stuart.ferris/index.htm

------------------------------

Date: Fri, 1 Oct 1999 01:35:08 +0100
From: "Dr. Nik" <sharik@barrayar.demon.co.uk>
Subject: Re: Gurkhas - Correction

>> In message <v03020908b4111cfb8d14@[18.77.3.40]>, "Peter H. Brenton"
>> <pbrenton@mit.edu> writes
>> >  They also have a tradition involving (shudder) bagpipes.
>>
>> Banned by the TU equivalent of the Geneva Convention shurely?
>>
>Only by you hethans who do not know the sounds and songs of god when you
>hear it.

The sounds and songs of God from the hall next door every Saturday
night, with all the hoochin' and choochin' to go with it??? Ahh, those
nights playing Traveller in St. Andrews! And the mad piper who wandered
around DRH (a hall of residence) practising at the weekend... Yes,
many's the time I've Travelled to the strains of the pipes. It didn't
seem to put the fear of God into the GM though...

>> >  Put
>> >these guys in Battle Dress
>>
>> ITYM Battle Kilt
>>
> That works for me
>
>> >and they'll do ok, but don't expect the
>> >performance of an Imperial Marine.
>Yes the Gurkas will get the job done, unlike the Imp wussies.(= )

What, you mean anything the ImpMarines can do, the Gurkhas can do in
carpet slippers? Or do we retain that only for the other British forces
Out East right now? Hmm... Battledress with built-in carpet slippers.
Now there's an image to conjure with. :)

Nik
- --------------------------------------------------------------
     Nik Whitehead C885587-B S zh++ as+ da+ kk-- A 224
sharik@barrayar.demon.co.uk    http://www.barrayar.demon.co.uk
           Having the moral high ground is good.
   Having the moral high ground and a meson gun is better.

------------------------------

End of Traveller-digest V1999 #1148
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